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D&D 5e Hit Points Calculator

Work out your D&D 5e character's hit points from class, level, and Constitution score. Choose average or max rolls and you get total HP, your hit dice pool, and a per-level table.

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How to use
  1. Select your class and current level.
  2. Enter your Constitution score.
  3. Pick the average or max-roll method.
Level
Total hit points (average)
44 HP

Fighter L5, CON 14 · hit dice 5d10

CON modifier
+2
Max possible
62
Floor (all 1s)
25
Estimates for general information, verify important figures before relying on them.
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How 5e builds your HP total

Level 1 is the full hit die. Every later level adds the die's average (or a roll), and your Constitution modifier applies to every single level.

HP = ( diemax + CON ) + ( per-level gain + CON )

The per-level gain on the average method is (die + 1) ÷ 2 rounded down: 4 on a d6, 5 on a d8, 6 on a d10, 7 on a d12. No level ever adds less than 1 HP, even with a negative Constitution modifier.

Hit die and average HP by class

ClassHit dieLevel 1 (before CON)Per level after (avg)
Barbariand12127
Fighter, Paladin, Rangerd10106
Bard, Cleric, Druid, Monk, Rogued885
Sorcerer, Warlock, Wizardd664

Add your Constitution modifier to every entry. A d10 Fighter with CON +2 gets 12 at level 1, then 7 each level after.

Constitution is the biggest lever

  • It applies every level. A +2 modifier adds 2 HP per level, so at level 10 that is +20 HP total.
  • The floor is 1 per level. Even a −5 modifier on a d6 still gives at least 1 HP each level.
  • Multiclassing sums, not averages. A Fighter 5 / Wizard 3 adds each class's HP separately; the full-hit-die bonus only applies to your very first level.

Common questions

How do you calculate hit points in D&D 5e?

Level 1 gives the full hit die plus your Constitution modifier. Every level after that adds either the die average or a roll, plus your Constitution modifier again. Add it all up. A level 5 Fighter with CON +2 has 12 + (7 four times) = 40 HP on the average method.

Should I roll for hit points or take the average?

The average is fixed and safe; a roll can land higher or lower. On a d10 the average is 5 per level, while a roll swings from 1 to 10. Many tables use the average so no one gets stuck with a fragile character from bad dice.

Why is level 1 always the maximum?

The 5e rules grant the full hit die at level 1 so new characters are never crippled by an unlucky first roll. A d6 Wizard always starts with 6 plus its Constitution modifier, never less.

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